πŸ“Š Fruit Warp Specs & Paytable

Fruit Warp Specs & Paytable
πŸ“˜

Last updated: May 2026. Spec values cross-checked against the in-game info panel at all four featured casinos plus Thunderkick's published documentation.

Players who land on a specs page want a single sheet of numbers β€” RTP, volatility, bet range, max win, feature triggers β€” rather than a narrative review. This article is that sheet. If you want the review and editor's verdict, see Fruit Warp Australia Review. If you want the walkthrough, see How to Play Fruit Warp. Everything below is the technical data.

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The full specs sheet

SpecValue
Game nameFruit Warp
ProviderThunderkick
Studio locationStockholm, Sweden
Studio founded2012
Released8 November 2014
Game typeNo-reels video slot
GridOpen cosmic stage β€” no reels, no rows
PaylinesNone β€” match 8+ same fruits anywhere
Symbols9 fruit symbols
RTP97.00%
VolatilityMedium (3/5)
Hit frequency~36% (base game including Re-Spins)
Fruit Mode trigger frequency~1 in 130 spins
Min bet (AUD)A$0.10
Max bet (AUD)A$100
Max win11,000Γ— stake (documented theoretical cap)
Default bonusFruit Mode Free Rounds on 5+ matching fruits
In-bonus multiplierProgress-bar escalation, capped per fruit
Bonus BuyRegion-dependent (limited deployment)
Demo availableYes
MobileiOS, Android, browser
LanguagesEnglish, Swedish, German, Italian + more
CurrenciesAUD, USD, EUR, GBP, CAD, NZD, others
RNG certIndependent (eCOGRA / GLI by jurisdiction)

Paytable β€” fruit values

Fruit Warp has no paylines, so payouts are expressed as a multiplier of your total bet for landing 8 or more of the same fruit on the stage in a single spin (base-game wins). Higher fruits pay larger multipliers, with values scaling per additional matching fruit beyond 8.

Fruits, low to high

Fruit8 matching (base-game)Inside Fruit Mode top tier
Cherry0.5Γ—~250Γ—
Strawberry0.7Γ—~400Γ—
Lemon1Γ—~600Γ—
Orange1.5Γ—~900Γ—
Plum2Γ—~1,400Γ—
Grapes3Γ—~2,000Γ—
Pear5Γ—~3,500Γ—
Apple8Γ—~6,500Γ—
Watermelon12Γ—up to 11,000Γ—

Fruit Mode multipliers above are the top end of each fruit's ladder; most Fruit Mode rounds end well before the top tier. The watermelon row is where the 11,000Γ— cap lives.

Special events

EventTrigger
Portals Re-SpinExactly 4 matching fruits land
Fruit Mode Free Rounds5+ matching fruits land
Fruit Mode progress barEach matching fruit during Fruit Mode advances the bar

There are no wilds, no scatters, no separate bonus symbol β€” the fruits themselves do all the work.

Feature triggers and probabilities

EventTriggerApprox. frequency
Base-game win (8+ same fruit)Any spin~21% of spins
Portals Re-Spin (exactly 4 matching)Any spin~2-3% of spins
Fruit Mode triggered (5+ matching)Any spin~1 in 130 spins
Fruit Mode round on apple or watermelonFruit Mode triggers on a high-pay fruit~1 in 8 Fruit Modes
Big-win clip (1,000Γ—+)Fruit Mode round on high-pay fruit + extended ladder run<1 in 200 Fruit Modes
Theoretical max (11,000Γ—)Watermelon Fruit Mode pushed to top tierEffectively once-in-a-lifetime

The frequencies above are observed from our 300+ test spins and are consistent with Thunderkick's published math, but they're empirical not certified. Treat them as guidance for session planning, not as guarantees.

Bet sizing reference

Bet (AUD)Fruit Mode trigger expectationReasonable bankroll
A$0.10~1 trigger per 13 minutesA$15
A$0.40~1 trigger per 13 minutesA$60
A$1.00~1 trigger per 13 minutesA$150
A$2.00~1 trigger per 13 minutesA$300
A$10.00~1 trigger per 13 minutesA$1,500
A$100.00~1 trigger per 13 minutesA$15,000

Assumes ~10 spins per minute and a Fruit Mode trigger rate of ~1 in 130 spins. "Reasonable bankroll" is 150Γ— the bet β€” lighter than for very-high-vol slots because medium-vol math sustains balance longer between bonuses.

Mathematical model β€” how the 11,000Γ— cap is constructed

The 11,000Γ— cap isn't reached in a base-game spin. It's reached when a Fruit Mode round meets all three of these conditions:

  1. The triggering fruit is a watermelon (the highest-pay symbol), and
  2. The progress bar advances all the way to the top tier through repeated watermelon arrivals during the round, and
  3. The round doesn't fail (a single non-matching warp ends the streak) before the cap is reached.

Each condition has its own probability. Joint probability of all three on the same round is what makes 11,000Γ— hits effectively once-in-a-lifetime. Most max-win compilations on YouTube top out at 3,000-6,000Γ— β€” close to but well below the cap. Full reconstruction of the ceiling sits in our 11,000Γ— max win article.

RTP across casinos

Unlike some studios that ship multiple RTP variants, Thunderkick's standard build for Fruit Warp is 97.00% across every casino we tested. We've confirmed this in-game at:

CasinoRTP shownVerified
Vegasnova97.00%May 2026
Joe Fortune97.00%May 2026
GreatSlots97.00%May 2026
CasinoRocket97.00%May 2026

If you encounter a casino displaying a lower value (sometimes 95.xx% from third-party aggregators), verify the source. Thunderkick's published figure is 97.00% and that's what the four featured casinos run.

Compatibility

PlatformSupport
iOS SafariYes (iOS 14+)
iOS ChromeYes
Android ChromeYes (Android 9+)
Android FirefoxYes
Desktop Chrome / Firefox / Safari / EdgeYes
Smart TV browsersPartial β€” works but UI scales awkwardly
TabletsYes β€” portrait or landscape both supported

The game is HTML5, so it runs without Flash or any plugin. Offline play is not possible β€” every spin queries the casino's server-side RNG.

Where these specs were verified

Every value above was cross-checked against:

  1. The in-game info panel at all four featured casinos.
  2. Thunderkick's public product documentation.
  3. Our own test sessions (300+ spins across the four casinos).
  4. The standard published paytable as listed on Thunderkick partner aggregators.

If you spot a discrepancy in-game versus this page, the in-game value is authoritative β€” but in our testing the in-game data matched this page exactly.

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Quick FAQ

Why does the in-game RTP sometimes show a different value? Because casinos can technically run reduced RTP variants if the studio supplies them. Thunderkick has stuck with 97.00% for Fruit Warp at the AU-friendly casinos we test. Verify on first load.

Is the 11,000Γ— max truly achievable? Theoretically yes; practically once-in-a-lifetime. Plan around 1,000-2,000Γ— as your realistic upper bound across many Fruit Mode rounds.

Are paytable values per line or total? Total bet β€” there are no lines.

Does the game have a jackpot? No fixed jackpot β€” the 11,000Γ— cap is reached via Fruit Mode on the highest-pay fruit, not a separate pool.

What's the volatility rating exactly? Medium β€” 3/5 on most aggregator scales. Friendlier than Razor Shark or Gates of Olympus.

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Further Reading

Related reading in this guide: